TIFF is an entirely nonverbal game that uses only animations, sounds, and images to convey information to the player. You control a cute little alien named TIFF who just crash landed on an unknown planet and now must find a way to call for rescue. It is a casual game but in order to solve the puzzles in the game, the player has to be aware of the environment and nonverbal cues. Sometimes the answer lies in the details.
The game was created in a team with two game designers for our bachelor thesis. My subject was the design concept of the „Flat 2.0“ for Interface Design and Illustration, which focus on using minimalistic forms and bright colors.